Plot

Garage The player takes on the persona of Jeff Philips, a specialist in robot cognition, who occasionally accepts challenging assignments involving white collar crime. Jeff receives a call from Nakagawa Corp., and he is offered a mission: investigate the disappearance of three new-generation sensors. He is warned that KHT may have infiltrated the island, and will stop at nothing to get its hands on the sensors. The game starts with the player landing in Agrihan, also known by the name of Bot Colony. The player travels through the island with a futuristic hovercraft, sails around it, uses rickshaw robots to move on roads, or simply walks. Robots travel between facilities on the island using a specially designed monorail.

The player’s mission evolves from finding the sensors to chasing the Korean spy who has indeed infiltrated the island. The first part of the Bot Colony novel relates how KHT managed to infiltrate Bot Colony. This part of the story has been made publicly available and can be downloaded from www.botcolony.com/book.html

Towards the conclusion, the player is instrumental in preventing WW3.